#base "npc_titan_stryder.txt"
npc_titan_stryder_leadwall
{
	title 						#NPC_TITAN_STRYDER_LEADWALL
	WeaponCapacity				"FromLoadout"
	npc_titan_player_settings	"titan_stryder_leadwall"

	BehaviorSelector			"behavior_titan_shotgun"

	MeleeDamageMinHeavyArmor	750
	MeleeDamageMaxHeavyArmor	750

	chaseStopDist							200
	chaseStopDistHeavyArmor					750
	chaseTryRunningDodgeWhenAimedAtMinDist	700

	circleStrafeDist			700
	circleStrafeAngleIncrement	35

	dodgePeriod				12 [$sp] 	  	 	// Don't dodge more than maxDodgePerPeriod within this time
	maxDodgePerPeriod		2 [$sp] 		 	// Don't dodge more than this many times in dodgePeriod

	dodgePeriod				12 [$mp] 	  	 	// Don't dodge more than maxDodgePerPeriod within this time
	maxDodgePerPeriod		2 [$mp] 		 	// Don't dodge more than this many times in dodgePeriod

	evasiveCombatHealthChangeRateDiff	-350
	aggresiveCombatHealthChangeRateDiff	50

	//evasiveCombatHealthSegmentPct		0.0 [$mp]	// no segment health regen in mp
	//evasiveCombatHealthSegmentPct		0.4	[$sp]	// if my segment is down to 40% be evasive

	//aggressiveCombatHealthSegmentPct	0.0 [$mp]	// no segment health regen in mp
	//aggressiveCombatHealthSegmentPct	0.5 [$sp]	// if enemy segement is down to 50% be aggressive

	DefaultModelName			"models/titans/light/titan_light_locust.mdl" [$mp]
	DefaultModelName			"models/titans/light/sp_titan_light_locust.mdl"	 [$sp]

	aggressiveCombatTotalHealthDiffPct	0.2 		// if my health+shield - enemy heatlh+shield is > 40% of my max health+shield

	footstep_type			"ronin"
}
